Functions in the walking-mode¶
Walking mode on/off¶
Improved · 16 R1 · Improvements
Camera toolbar / Image properties | |
Menu View > Camera > Walking mode on/off |
This function toggles between the camera mode Rotate/Move and the camera mode walk.
At its base, the viewing point of the observer is defined as a camera position. With Rotate/Move the model is rotated and moved in the space in front of the observer. Zooming merely changes the angle of aperture, but does not change the distance from the observer to the model.
The walking mode changes the position of the camera, and allows navigating through a model.
Changing the position is implemented in various ways through supporting multiple input devices. The simplest way to do this is with a gamepad, but also mouse and keyboard can be used. The Behaviour in the walking mode and the usage of input devices is described in the chapter Settings > input devices.
Tip
It is recommended to activate real-time visualisation for presentations in the walking mode.
General¶
Some functions only make sense in the camera mode walk and are not available in the traditional menu. Nevertheless, it is possible to assign functions to buttons on input devices or put them into the graphical menu (see Settings > input devices). The graphical menu is displayed via the right mouse button in the walking mode. Alternatively, the menu display can be assigned to a button on the gamepad. This section only contains a description of functions that are exclusively available in the walking mode.
Interaction in direction of view¶
Graphical menu in the walking mode |
During walking mode or in a virtual reality environment it is possible to interact with the model without switching to the traditional ELITECAD interface. A small crosshair indicates the focal point. Depending on, which object is in focus, the interaction button shows available actions.
Fast interaction¶
Graphical menu in the walking mode |
When quick interaction is used, the selection with the highest priority will be chosen (e.g. library part before material).
Exchange of panorama environments¶
Graphical menu in the walking mode |
The new graphical menu offers all panorama environments, which are located in the same folder as the selected panorama environment and displays preview images.
Exchange of material¶
Graphical menu in the walking mode |
The new graphical menu also shows all materials, which are located in the same folder and displays preview images. The rendered effects, like reflections, are preserved upon a change of material or are recalculated.
Exchange of library parts¶
Graphical menu in the walking mode |
The graphical menu shows all library parts, which are located in the same folder and displays preview images.
Selection¶
Graphical menu in the walking mode |
This function is used to select an object. If the property bar is visible, the object properties will also be displayed in the full screen mode.
Object information¶
Graphical menu in the walking mode |
This function is used to display the properties of the selected object.
Teleport¶
Graphical menu in the walking mode |
With this function, the position is changed to the focal point (crosshair). If camera animation is active, the movement is displayed animated.
Increase the aperture angle¶
Graphical menu in the walking mode |
The camera aperture angle is defined in the configuration of the walking mode. With this function, the angle can be increased dynamically.
Decrease the aperture angle¶
Graphical menu in the walking mode |
The camera aperture angle is defined in the configuration of the walking mode. With this function, the angle can be decreased dynamically.
Show context menu¶
Graphical menu in the walking mode |
The context menu of the traditional user interface can be displayed over the graphical context menu.
Show graphical menu¶
Button configuration of input devices |
This function can be assigned to a button of an input device and allows the display of the graphical menu.
Jump¶
Button configuration of input devices |
This function can be assigned to a button of an input device and allows jumping in the walking mode.
Run¶
Button configuration of input devices |
This function can be assigned to a button of an input device. Walking speed is increased by pushing and holding the button.
Crawl¶
Button configuration of input devices |
This function can be assigned to a button of an input device. Crawling is enabled by pushing and holding the button.
Walk slowly¶
Button configuration of input devices |
This function can be assigned to a button of an input device. Walking speed is slowed down by pushing and holding the button.
Rotate slowly¶
Button configuration of input devices |
This function can be assigned to a button of an input device. Rotation speed is slowed down by pushing and holding the button.
Fly up¶
Button configuration of input devices |
This function can be assigned to a button of an input device and allows moving up in the walking mode. If gravity is turned on, the observer position is automatically going down after releasing the button.
Fly down¶
Button configuration of input devices |
This function can be assigned to a button of an input device and allows moving down in the walking mode. If gravity is turned on, the observer position is automatically going further down after releasing the button.
Suspend restricted input devices¶
Graphical menu in the walking mode |
Multiple gamepads can be used simultaneously in the walking mode. The presenter usually uses the main gamepad. All other gamepads are defined as restricted gamepads in the configuration of input devices.
With this switch, all restricted gamepads are deactivated and the presenter takes control alone. Now the presenter can walk to new positions.
Reactivation of the functions removes the restrictions on the suspended gamepads.
Suspend audio output¶
Graphical menu in the walking mode |
This function is used to turn the audio output for effects on and off.
Flashlight on/off¶
Graphical menu in the walking mode |
This function is used to turn the flashlight on and off.