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Materials Manager

Icon1 Window toolbar
Window menu > Visualisation material

The visualisation materials manager (VisMat) is used for organising and selecting visualisation materials. Each visualisation material has properties such as texture image, transparency, mirroring, shine, etc. that can be set in the Visualisation materials editor.
The visualisation materials manager can be opened via the menu WINDOW > VISUALISATION MATERIAL.
material-folders

The visualisation materials are divided into categories. The number of visualisation materials contained is given in brackets for each folder.

Header functions The top row populated with functions in the management window.

Left mouse button The subfolders are displayed by double clicking on a folder icon. If there are no subfolders, the visualisation materials are visible. These can be allocated via drag and drop.

Right mouse button Various options that are described in detail below can be called up by clicking once on a folder, visualisation material or background.

Header functions

materials-manager-header

Search_

Materials can be searched for using terms in the search bar. All visualisation materials containing the search terms are displayed.

Folder

tree_folder_open_
If this button is pressed, the visualisation materials manager window is divided and the folders displayed in an Explorer view in the bottom half.
materials-folder-view
Further structures are displayed or hidden by clicking once on the plus or minus sign preceding the main titles. If you click on the folder itself, either the subfolders or the visualisation materials it contains are displayed at the top.

Up

folder_up_
Click this button to return to the higher-level folder.

Favourites

favorite_

If this switch is active, only visualisation materials marked as favourites are displayed.

Hierarchical/flat display

tree_mode_tree_  material_editor_flat_
The respective visualisation materials are initially displayed in the bottommost folder in the "Hierarchical view" (default setting). In "Flat display", however, all visualisation materials are visible in the same window regardless of the folder to which they belong.
Only the hierarchical view available for "All visualisation materials" and "Visualisation materials database.

Filter

The visualisation materials are always saved in a database. It may be the case that visualisation materials that have not yet been saved are present in a drawing. This may be a result of an external drawing or new visualisation materials that you have not yet saved to the database.

The display of the folders and visualisation materials in the management window can be controlled in different ways using this toggle key.

All visualisation materials

selection_all_
This switch setting always displays all of the visualisation materials, regardless of whether they are present in the database or not.

All visualisation materials (besides standard)

material_all_nostandard_
This displays all the visualisation materials that were added or modified as a proprietary visualisation material and were not included in the original ELITECAD default visualisation material set.

Visualisation materials database

database_
Only displays the visualisation materials that are saved in the database.

New visualisation materials in DB

database_new_
Only displays the visualisation materials that were added or modified in the database within the time frame chosen.
A dialog opens when this is selected to allow you to choose the time frame. This selection is then used (until a different one is selected) to mark visualisation materials within that time frame with an asterisk new_ to indicate it is newly added or modified.
Additionally, this dialog displays how long it has been since the last modification was implemented.

define-new-material-dialog last-modified-date

Drawing

elitecad_drawing_
Only displays the visualisation materials that are used in the drawing.

Image

selection_actview_
Only displays the visualisation materials that are shown in the drawing.

Temporary visualisation materials

timelapse_
Only displays the visualisation materials that are not yet saved in the database.

Sort ascending/descending

sort_up_  sort_down_
Change the sorting to alphabetical order.

Tip

The management window can be refreshed by pressing  F5 .

Sort by date

database_modifydate_
Change the sorting to date added to the database with the newest always shown at the top.

Assignment mode

There are various allocation options for applying visualisation materials to the construction parts. The surfaces are assigned visualisation materials according to the switch setting. The same options can be used for visualisation material to be deleted, which deletes the visualisation materials again.

Explanation

Visualisation materials are allocated via drag and drop. Left-click a visualisation material from the manager, hold down the mouse button and drag the visualisation material to the object or surface that is to receive the visualisation material. Depending on the current allocation mode, the visualisation material is then additionally allocated to multiple surfaces, e.g. all surfaces in an object.

On object

object_
If the allocation mode is set to object, the entire object is allocated with the visualisation material unless it is an "intelligent" construction part such as a window or a door, etc.
Although these are objects, a distinction is made depending on whether the visualisation material is allocated to a frame, window sill or glass, etc.

Part of an object

pat_
The visualisation material always only occupies parts of an object.

On surface

3d_object_freeform_
Only occupies individual surfaces. Users should note that the allocation disappears if the object is edited and/or modified.

Replace

material_change_
If this switch is active, the visualisation material that you drag to a surface with drag and drop is allocated to all surfaces that have the same visualisation material or colour as this surface.

On selection

If you want to allocate a visualisation material on a specific selection, you can make a prior selection on the screen and drag the visualisation material into the selection. It does not matter which switch setting is currently active.

Tip

If you want to allocate the same visualisation material to multiple surfaces or objects etc., there is a multiple allocation function. Drag the visualisation material onto a surface as normal. However, instead of releasing it, press the  Shift  key on the keyboard or the +  sign. Click and hold down the mouse and move it to a different surface before pressing one of the two buttons.
This can be repeated any number of times.

Import of external materials

internet_search_

New visualisation materials can also be created by drag & drop graphic files into the visualisation material manager. This is also possible for entire folders. Visualisation material files can be downloaded from several platforms. An attempt is made to set the appropriate properties as automatically as possible.

Common platforms include:

>> ambientCG (free)

>> Polyhaven (free)

>> Quixel Megascans (licensing)

Ignore archive

material_ignore_archive_

By activating this setting, the archive folder can be ignored when searching for visualisation materials in the database.

Right-click functions

Different context menus are displayed by right-clicking a folder, visualisation material or background.

Right-clicking a folder

The following context menu opens.
materials-folder-right-click

Note

The visualisation materials are saved in ELITECAD either as "user" or "global". This depends on the active storage type of the parameters under SETTINGS > OPTIONS > SYSTEM > CONFIGURATION.
This switch setting is also used for deleting. If a visualisation material has been saved as "global", it cannot be deleted as "user" or vice versa. A copy is created when renaming a "global" visualisation material as "user".
The occurrence of a visualisation material can be read in quick info.
materials-quick-info

Rename

Folder names can be changed.

Delete

Folders can be deleted together with their entire contents.

Create copy of folder

Creates a copy of the folder including the entire contents.

Save folder content in DB

Saves the entire contents of the folder, depending on the "Storage type", in the database.

Export folder content

The folder contents can be exported as a file. This line type can be imported on a different workstation or to a remote office.

Select VisMat over surface

See "Right-clicking on the background".
More info here.

Edit VisMat over surface

See "Right-clicking on the background".
More info here.

Properties

Displays the properties of the folder.

Right-clicking a visualisation material

Displays the properties of the folder:
materials-material-right-click

Favourite

The visualisation material is declared as favourite.

Edit

The Visualisation material editor opens.

Rename

Visualisation materials can be renamed.

Delete

Visualisation materials can be deleted.

Texture preview

The original image is displayed.
materials-texture-preview

Create copy of visualisation material

Creates a copy of the visualisation material.

Tip

If you want to select multiple folders or visualisation materials simultaneously, you can do this either by holding down  Shift ,  Ctrl  or by dragging a rectangle over the folders and visualisation materials. The context menu is abbreviated.

Export visualisation material

Materials can be exported as a file. These files can be imported on a different workstation or to a remote office.

Select VisMat over surface

See "Right-clicking on the background".
More info here.

Edit VisMat over surface

See "Right-clicking on the background".
More info here.

Show visualisation material assignments

All objects, sub objects or surfaces, where this visualisation material is assigned, are selected.

Properties

Displays the properties of the visualisation material.

Right-clicking on the background

Displays the properties of the visualisation material:
materials-background-right-click

View

A menu appears beneath "View" in which the appearance of visualisation materials manager can be modified.
folder-view

Large symbols Small symbols List
folder-view-large folder-view-small folder-view-list

The symbol size can also be changed dynamically with the mouse wheel.

A small additional symbol at the bottom right indicates the origin of the visualisation material (drawing, database, temporary). With a click on the additional symbol, all uses of the visualisation material in the drawing are highlighted graphically as long as the mouse button remains pressed. A visualisation material becomes a favourite by clicking on the additional symbol at the bottom left.

Database Drawing Temporary
Icon1 Icon1 Icon1

Create folder

Creates a new folder in the folder in which the menu item is called up.

Import visualisation material

Imports visualisation material data that was either exported from the visualisation materials manager (*.mydmp) or saved as parameters (*.par) in Messerli VIS (up to Release 12).

Select visualisation material over surface

If this is selected, a visualisation material in the drawing can then be clicked on that is displayed directly in the management window. (Blue frame)
If a surface is selected, that does not have any visualisation material but rather a 3D colour, a message is displayed.
3d-colour-dialogue
Selecting "Yes" automatically generates a new visualisation material that can then be processed.
The function is cancelled by selecting "No".

Edit visualisation material over surface

This option functions in exactly the same way as "Select visualisation material over surface", with the difference that the Visualisation materials editor opens straight away so changes to the settings can be made.

Tip

These two options are very useful for finding the visualisation material that has already been used and for editing it straight away if required.

Align texture

This function is used for orientating a texture on an edge that can be selected. The exact description of this function can be found in the chapter LAYOUT > VISUALISATION MATERIAL > ALIGN TEXTURE.

Align texture globally

This function is used for orientating multiple textures on an edge that can be selected. The exact description of this function can be found in the chapter LAYOUT > VISUALISATION MATERIAL > ALIGN TEXTURE GLOBALLY.