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Materialise

Set materials for objects

A function for materials allocation is offered in the respective parameter screens.
001brick-wall-material
Users can toggle between material mode and colour mode.

Material mode Colour mode
material-mode-architecture colour-mode-architecture

Allocating materials using "drag & drop"

The other option for allocating materials is using "drag & drop". The material can be dragged and dropped from the Materials editor onto the component in question.
017d-and-d-material

Tip

If you want to allocate the same material to multiple surfaces or objects, etc., there is a multiple allocation function. Drag the material onto a surface as normal. However, instead of releasing it, press the Shift key on the keyboard or the "+" sign. Click and hold down the left mouse button and move it to a different surface before releasing the button. This can be repeated any number of times.

Workshop

  1. Open the Materials manager. Menu Window > Material... or use the key combination Ctrl+7.
  2. Switch the allocation mode to "Replace".
    002replace-material
  3. In the Materials editor, double-click to open the folder "Boards".
    003boards-material-folder
  4. Drag & drop the material "Beech Planks 01" onto the fence.
    004d-n-d-fence
  5. In the materials editor, switch to the folder above.
    005back-folder
  6. Double-click on the folder "Wood", drag & drop the material "Beech 04" onto the verge.
    006apply-verge-material
  7. In the Materials manager, switch to the main folders.
    005back-folder
  8. Double-click on the folder "Grass animated", drag the material "Lawn 03" and drop it onto the lawn.
    007apply-lawn-material
  9. In the materials manager, switch to the folder above.
    005back-folder
  10. Double-click on the folder "Terrain", drag the material "Earth 02" and drop it onto the ground.
    008apply-dirt-material
  11. In the materials manager, switch to the folder above.
    005back-folder
  12. Double-click in the folder "Stone", and drag & drop the material "Paving Stone 09" onto the seat.
    009apply-terrasse-material
  13. Now add the remaining materials.

    • Garage door: Wood/Planks/Panels Ash 04
    • Street: Terrain/Asphalt/Asphalt 04
    • Porch and sidewalk: Terrain/Asphalt/Asphalt 03
    • Kerb: Terrain/Asphalt/Asphalt 01
    • Retaining wall for street: Concrete/Orthbeton/Orthbeton 01
    • Retaining wall house: Concrete/Exposed concrete/Exposed concrete 04
    • Exterior staircase: Stone/Concrete/Exposed concrete/Exposed concrete 01
    • Roof: Rooftiles/Rooftile anthrazit 01
    • Masonry: Plaster/Plaster white 01
    • Gutters: Metal/Copper 02
    • Banister: Metal/Metals/Chrome smooth 01
    • Window glass: Glass/Glass 01
      The model should now look roughly as follows.
    010material-workshop-check-in
Tip

Materials that were accidentally allocated can be deleted by clicking "Material for delete". Depending on the "allocation mode", the material is deleted on the relevant planes.
It is also possible to delete the name of the material and switch back to colour mode.
011remove-material 011remove-material2