Skip to content

Terrain surfaces

Workshop

The terrain will now be adapted to the house.

  1. Show everything and switch to the terrain mode "with structure".
    001select-with-structure
  2. Start the TERRAIN terrain_ function and then the function NEW TERRAIN EDGE/AREA terrain_addedge_. Ensure that the "type of entry" is set to ”Drawing the contour”.
    002new-edge
  3. The drawing functions appear in the Input Assistant. Switch to the drawing function RECTANGLE.
    004rect-input-assistant
  4. Draw the contour shown in red.
    003draw-contour
  5. For the ground colour, delete any material name present, switch to colour mode and enter the following values into the dialog.
    004remove-material 005enter-colour
  6. For the terrain surface to take effect, a height point must be added to it. Start the function NEW DEFINITION POINT.
    terrain_addheightpoint_
  7. For the z coordinate, specify the height 130, place the point at the bottom right onto the corner of the terrain surface and confirm with Enter.
    006enter-z-coordinate
    007place-def-point

    The terrain now looks as follows:
    008progress-check1

  8. Restart the function TERRAIN and then the function TERRAIN EDGE/AREA.
    002new-edge
  9. The drawing functions appear in the Input Assistant. Switch to the drawing function POLYGON.
    016polygon-input-assistant
  10. Draw the contour shown in red.
    009draw-contour2
  11. Activate the option "Use terrain colour" and confirm with ok.
    010use-terrain-colour

    A height need not be assigned to this terrain surface because the definition point previously set applies to both areas.
    The terrain now looks as follows:
    011progress-check2
    011progress-check2

  12. Restart the function TERRAIN and then the function TERRAIN EDGE/AREA.
    002new-edge
  13. The drawing functions appear in the Input Assistant. Switch to the drawing function POLYGON.
    016polygon-input-assistant
  14. Draw the contour shown in red.
    012draw-contour3
  15. Enter the following values into the dialog and confirm with ok.
    013terrain-settings
  16. A height must be assigned to the terrain surface. Start the function NEW DEFINITION POINT.
    terrain_addheightpoint_
  17. For the z coordinate, specify the height 0, place the point at the top right onto the corner of the terrain surface and confirm with Enter.
    014enter-z-coordinate2
    015place-def-point2

    The terrain now looks as follows: 016progress-check2

  18. Draw additional terrain surfaces
    017futher-point1 018futher-point1settings
    019futher-point2 020futher-point2-settings
    021futher-point3 022futher-point3-settings

    Ensure that the terrain surfaces are the same distance apart as specified in the template.
    023zoom-on-gap

    The terrain now looks as follows:
    024progress-check3

Explanation

If terrain edges/surfaces are located exactly on top of each other, the 3D nodes are identical. After selecting the terrain surface, you can insert additional points by clicking on a handle or gripper of the contour.
Click on the terrain surface and divide the element on the relevant points. Height points must be set on these 3D nodes.

terrain-edge-defined-example1 terrain-edge-defined-example2
terrain-edge-defined-example3 terrain-edge-defined-example4